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Config

 
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la$k|FoC
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Inscrit le: 05 Mar 2008
Messages: 151
Localisation: Dans ton qu au fond a droite [ (de $oPr4:) mm a je connai pas c'est vers ou :) ]
Scorpion (23oct-21nov)
Level: 248
Moyenne de points: 1,64

MessagePosté le: Mer 23 Avr - 19:48:38 (2008)    Sujet du message: Config Répondre en citant

Bonjour !!!!!!!!!!!!!!
Je mapelle laskar


^^ vous le savez deja
Bon voila jai créer ma cfg pro

Je suis devenu trop fort avec ma config pro alors demander la moi sur xfire
_________________
Laskar le boss de la team F!r3
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Publicité






MessagePosté le: Mer 23 Avr - 19:48:38 (2008)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
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$oPr4n0
Les administrateurs:

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Inscrit le: 05 Mar 2008
Messages: 64
Localisation: France/Midi-Pyrénnées/Tarn(81)
Masculin Balance (23sep-22oct)
Level: 29
Moyenne de points: 0,45

MessagePosté le: Ven 25 Avr - 08:32:18 (2008)    Sujet du message: Config Répondre en citant

mwa j'ai la mienne et j'essaye (et j'espaire que d'otre ossi) d'en faaire une pour les membre de la team


(qui le meritte xD)
Embarassed
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$oPr4n0#>F!r3<#
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la$k|FoC
Leader

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Inscrit le: 05 Mar 2008
Messages: 151
Localisation: Dans ton qu au fond a droite [ (de $oPr4:) mm a je connai pas c'est vers ou :) ]
Scorpion (23oct-21nov)
Level: 248
Moyenne de points: 1,64

MessagePosté le: Mar 24 Juin - 07:31:45 (2008)    Sujet du message: Config Répondre en citant

Je vais la poster Kami la deja il a progresser !
// Laskar CFG
// http://teamfoc.xooit.com
// Last change: 17.09.2007

// Pour Les pro /




bind r "+reload"
bind W "+forward"
bind S "+back"
bind A "+moveleft"
bind D "+moveright"
bind Q "+leanleft"
bind E "+leanright"
bind SPACE "+moveup"
bind C "+movedown"
bind X "+prone"
bind CAPSLOCK "+speed"
bind SHIFT "+sprint"
bind F "+activate"
seta sensitivity 6
bind T "messagemode"
bind Y "messagemode2"
bind V "mp_quickmessage"
bind TAB "+scores"
bind L "openlimbomenu"
bind G "+mapexpand"
bind . "zoomin"
bind , "zoomout"
bind ALT "stats"
bind CTRL "+topshots"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind R "+reload"
bind B "+zoom"
bind F1 "vote yes"
bind F2 "vote no"
bind F11 "screenshot"
bind F12 "record"
bind MWWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind 1 "weaponbank 1" say Jai pris mon couteaux!
bind 2 "weaponbank 2"say ^3Jai mon luger attention
bind 3 "weaponbank 3"say ^6Jai ^3Mon smg ^2ses tres dangereux
bind 4 "weaponbank 4" say Jai ma grenade
bind 5 "weaponbank 5" say Jai mes packs de vies
bind 6 "weaponbank 6"
bind 7 "weaponbank 7" say Jai mon adrenaline sa va chauffer
bind KP_INS "selectbudyall"
bind KP_LEFTARROW "selectbuddy1"
bind KP_5 "selectbuddy2"
bind KP_RIGHTARROW "selectbuddy3"
bind KP_HOME "selectbuddy4"
bind KP_UPARROW "selectbuddy5"
bind KP_PGUP "selectbuddy6"
bind F5 "vstr classengi"
bind F6 "vstr classmedic"
bind F7 "vstr classcovop"
bind F8 "vstr classfieldop"
bind F9 "vstr classsoldier"
bind F10 "vstr spawntoggle"
bind F11 "autoscreenshot"
bind F12 "vstr record_demo"
bind MOUSE1 "+attack"
bind MOUSE2 "weapalt"
bind K "kill; forcetapout"
bind MOUSE4 "+mapexpand"
bind MOUSE5 "+scores"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"

// Bobs

seta cg_bobroll "0"                // Sets extent of the bob roll (left/right) effect when moving.
seta cg_bobpitch "0"                // Sets extent of the bob pitch (forwards/backwards) effect when moving.
seta cg_bobup "0"                    // Sets extent of the vertical "bob" effect when moving. ##CB## IN 0 0.005
seta cg_bobyaw "0"                // Sets extent of the "bob" yaw (turn left/right) effect when moving.
seta cg_runroll "0"                // See cg_bobpitch, runroll appears to be Q3 relic?
seta cg_runpitch "0"                // See cg_bobpitch, runpitch appears to be Q3 relic?

// Blood

seta cg_bloodDamageBlend "0"            // Amount of blood flashed on screen when you take damage.
seta cg_gibs "0"                    // Toggles gibbage from splatted bodies. RTCW relic? Returns in ETPro.
seta cg_showBlood "0"                // Toggles showing blood spurt effect when player's are shot.
seta cg_bloodTime "0"                // Duration of blood puddle effect on walls/floor etc.
seta cg_bloodFlash "0"                // Amount of blood flashed on screen when you take damage.

// Crosshair

seta cg_crosshairPulse "0"            // Toggles the crosshair changing size according to bullet spread.
seta cg_drawCrosshairPickups "1"        // Supposed to toggle a hand icon when crosshair is over items you can pick up.
seta cg_cursorHints "4"                // Toggles displaying action hint icons when near interactive objects.
seta cg_drawCrosshairNames "1"        // Wether to draw the names of players when crosshair is on them.
seta cg_crosshairColor "cyan"         // Sets the colour of the crosshair
seta cg_crosshairAlpha "1.0"            // Sets the transparency of the crosshair
seta cg_crosshairColorAlt "black"        // Sets the colour of the secondary crosshair, usually the surrounding part.
seta cg_crosshairAlphaAlt "1.0"        // Sets the transparency of the secondary crosshair.
seta cg_crosshairSize "38"            // Size/scale of the crosshair
seta cg_drawCrosshair "5"            // Sets which crosshair to use.
seta cg_crosshairHealth "1"            // Toggles crosshair changing colour to indicate your health

// Marks

seta cg_atmosphericeffects "0"        // Toggles display of map effects like rain and snow
seta cg_marks "0"                    // Remove marks on map (caused by explosions/bullets etc) if set to 0.
seta cg_marktime "0"                // Duration of bullet marks on walls etc
seta cg_brassTime "0"                // Sets the duration ejected bullet shells etc last for.
seta cg_wolfparticles "0"            // Toggles display of particle effects – e.g. Explosions, some smoke effects.
seta b_tracers "0"                // 0 = draw no bullet tracers, 1 = normal tracers, 2 = only other player's tracers ?

// Mouse

seta m_pitch "0.01501"                // Sets the mouse pitch (up/down). ##CB## OUT -0.015 0.015
seta m_yaw "0.018"                // Sets the mouse yaw (left/right). ##CB## IN -0.022 0.022
seta m_filter "0"                    // Toggles mouse filter (mouse smoothing).
seta cl_mouseAccel "0"                // Toggles mouse accelleration.
seta sensitivity "2.3"                // Used for setting the mouse sensitivity.

// Graphics

seta r_gamma "3.5"                // Sets gamma (form of brightness) level, gamma correction.
seta r_allowextensions "1"            // Toggle allowing video-driver opengl extensions. ##CB## EQ 1
seta r_primitives "0"                // Rendering method. Leave it to 0. ##CB## IN 0 2
seta r_depthbits "24"                // ##CB## IN 24 32
seta r_colorbits "0"                // Colour depth, 16/32.
seta r_texturebits "0"                // Number of bits for textures, stick to 32 as 16 is hardly better performance.
seta r_inGameVideo "0"                // Toggle use of video clips in game (limbo menu).
seta r_fastsky "1"                // Toggles wether the detailed skybox is drawn or just a basic sky
seta r_drawsun "0"                // Toggles drawing the image of the sun in the sky
seta r_dynamiclight "0"                // Toggles use of dynamic lighting effect
seta r_picmip "3"                    // 0 is max quality, 3 for max performance.
seta r_mapoverbrightbits "3"            // Set brightness of light on textures.
seta r_overbrightbits "1"            // Brightness setting.
seta r_ignorehwgamma "1"            // Toggles ignoring the hardware gamma settings.
seta r_mode "-1"                    // Set resolution.
seta r_customaspect "1"
seta r_customwidth "1024"            // To set width of a custom resolution. Use it with r_mode -1.
seta r_customheight "768"            // To set height of a custom resolution. Use it with r_mode -1.
seta r_subdivisions "20"            // Sets number of subdivisions of curves, increasing makes curves into straights. ##CB## IN 1 20
seta r_lodbias "2"                // Level of visual detail, especially at distance. -2 Most detail, 2 Least.
seta r_lodCurveError "60"            // Determines how quickly polygons are pulled out with distance. ##CB## GE 60
seta r_swapInterval "0"                // If 1 then vsync is on, if 0 then it's off.
seta r_flares "0"                    // Toggle flare effect around certain dynamic lights. ##CB## IN 0 1
seta r_roundimagesdown "1"            // Set rounding down amount (lower = quality).
seta r_finish "0"                    // Sync every frame
seta r_dlightbacks "1"                // Brighter areas are changed more by dlights than dark areas.
seta cg_shadows "0"                // ##CB## IN 0 1
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"    // Lets you set texture filtering
seta r_ext_compressed_textures "1"        // Compress textures or not (higher FPS if set to 1)
seta r_wolffog "0"                // Enables and disables fog.
seta r_drawfoliage "0"                // Toggles drawing foliage (e.g. All the grass on Radar)
seta r_faceplanecull "1"            // Wether to not render the hidden side of objects in view.
seta r_simplemipmaps "0"            // Smooth transitions between textures
seta r_intensity "1.5"                // Increases the brightness of texture colors.
seta cg_coronas "0"                // Toggles the corona effect around lights
seta r_ext_texture_filter_anisotropic "0" // Enable or disable anisotropic filtering. PBBans restricted...
seta r_textureAnisotropy "1"            // Set level of anisotropic texture filtering

// Sound

seta s_volume "0.5"                // Sets volume of the game sounds, multiplier value (0.0 to 1.0)
seta s_musicvolume "1.0"                // Sets volume of the music, multiplier value (0.0 to 1.0)
seta s_doppler "1"                // Toggle doppler effect.
seta s_khz "22"                    // Sets frequency of the music. Very high quality 44, high 22, low 11.
seta b_hitsounds "1"                // Toggles playing a noise when your bullets hit. 0 none, 1 all hits, 2 headshots only.
seta b_shovesounds "0"                // Toggles playing a noise on player's being shoved.
seta b_goatsound "0"                // Wether to play the goat noise on knife kills.
seta cg_noVoiceChats "1"            // Voice chats like "Hello!"
seta cg_announcer "0"                // "Fight!"
seta s_mixahead "0.12"                // Lower values improve FPS at the cost of some sound choppiness
seta s_mixPreStep "0.08"            // Lower values improve FPS at the cost of some sound choppiness

// Hud

seta cg_fov "110"                 // Sets the player's Field of View. ##CB## IN 9O 120
seta cg_drawgun "1"                // Toggles displaying your weapon
seta b_althud "2"                    // Sets which ETPro alternative HUD design to use, (0, 1 or 2).
seta b_althudflags "6"                 // If b_altHud is 1 or 2. 1 move roundtimer, 2 hide rank, 4 move messages.
seta b_muzzleflash "0"                 // Toggles the weapon 'fire' being displayed.
seta b_drawranks "0"                // Toggles displaying ranks on the crosshair name popup
seta b_hudyoffset "0"                // Moves the HUD on the Y (vertical) axis of the screen.
seta b_numpopups "4"                // Sets the number of 'popups' on the HUD, (-1 to n, where -1=default, 0=none, n=number of popups).
seta cg_drawSmallPopupIcons "1"        // Show smaller popup messages (e.g. Death messages)
seta b_popuptime "0"                // Delay between the event and it's popup being displayed (1000 = 1 second).
seta b_popupfadetime "0"            // Time it takes for popups to fade (1000 = 1 second).
seta b_popupstaytime "3000"            // Duration popups remain on screen before starting to fade away (1000 = 1 second).
seta b_fireteamalpha "0.33"            // The alpha (transparency) of the Fireteam HUD display
seta b_chatAlpha "0.3"                // The alpha (transparency) of the background of chat text
seta cg_drawweaponiconflash "0"        // Flashes the weapon's icon on certain events
seta b_drawPromotions "0"            // Wether to give popup notification when you get a rank promotion
seta b_watermarkAlpha "0"            // The alpha (transparency) of the watermark HUD display, if the server has one.
seta b_drawRewards "0"                // Wether to display a text & audio notification when you get a skills increase
seta cg_complaintPopUp "0"            // Toggles wether to show the popup about filing complaints after a TK
seta b_drawspectatoralpha "0"            // Sets alpha transparency of "Spectator" HUD text.
seta b_votetextscale "0.6"            // Size/scale of the vote text
seta b_descriptiveTextscale "0.6"        // Size/scale of the texts like "Press L to open Limbo Menu"

// Net

seta cl_timenudge "0"                // Supposed to be for adjusting prediction for your ping. ##CB## EQ 0
seta cl_maxpackets "100"             // Cap for data packet transmissions (upstream). Leave at same value as com_maxfps. ##CB## IN 40 100
seta cl_packetdup "1"                // Duplicates your packets "n" amount of time
seta snaps "20"                    // "Snapshots" for server to send you. ##CB## EQ 20
seta rate "25000"                    // Cap on the connection bandwidth to use, 1000=~1KB/s. ##CB## IN 15000 25000

// FPS

seta com_maxfps "71"                 // Sets cap on the frames per second. 125, 76 and 43 common 'tweak' values. 71 = less recoil. ##CB## IN 40 125
seta com_hunkMegs "64"                // Amount of memory (MB) assign to the hunk.
seta com_zoneMegs "24"                // Amount of RAM to allocate to... Zone? Map & texture loading?
seta com_soundMegs "48"                // Sets the amount of memory (MB) to allocate for loaded sound files.

// Misc

seta cg_predictitems "0"            // Your computer decides whether you have picked something up or not.
seta b_backupcvars "0"                // Wether to save a file of the original value of cvars changed via sv_cvar restrictions.
seta cl_allowdownload "1"            // Toggles downloading missing files from the server.
seta cg_noAmmoAutoSwitch "0"            // Toggles wether to change weapon when it is out of ammo.
seta cg_autoreload "0"                // Toggles automatically reloading weapon when clip becomes empty.
seta cg_autoactivate "1"            // Toggles automatically picking up items (paks, weapons etc).
seta cl_doubletapdelay "0"            // Sets the delay between keypresses required to be a double-tap
seta cl_punkbuster "1"                // Toggles Punkbuster anticheat for client
seta cl_autoupdate "1"                // 1 = Automatic PB update checks on launch.
seta cg_weaponCycleDelay "0"            // Delay between accepting a new weapon has been selected, due to mousewheel errors
seta scr_conspeed "9999"            // Speed to display the console.
seta b_logbanners "0"                // Toggles server banners also appearing in your console
seta b_fireteamLatchedClass "1"        // Toggle showing latched playerclass instead of rank (fireteam hud display)
seta cg_centertime "2"                // How much time in seconds stay the words "you killed ***"
seta b_mapzoom "5"                // Compass zoom.
seta cg_autoAction "0"                // 3 for Demo + SS

// Class Selector

set classengi "vstr classengi1"
set classengi1 "vstr classrecycle; class e 1; set classengi vstr classengi2; echo "^3>^zClass: ^7Engi^o/^7smg"; say_team "^3>^zClass: ^7Engi^o/^7smg""
set classengi2 "class e 2; set classengi vstr classengi1; echo "^3>^zClass: ^7Engi^o/^7riflenade"; say_team "^3>^zClass: ^7Engi^o/^7riflenade""

set classfieldop "vstr classrecycle; class f 1; echo "^3>^zClass: ^7Fieldops";say_team "^3>^zClass: ^7Fieldops""

set classsoldier "vstr classsoldier1"
set classsoldier1 "vstr classrecycle; class s 4; set classsoldier vstr classsoldier2; echo "^3>^zClass: ^7Soldier^d/^7panzer";say_team "^3>^zClass: ^7Soldier^d/^7panzer""
set classsoldier2 "class s 5; set classsoldier vstr classsoldier3; echo "^3>^zClass: ^7Soldier^d/^7mortar"; say_team "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier3 "class s 2; set classsoldier vstr classsoldier4; echo "^3>^zClass: ^7Soldier^d/^7mg42"; say_team "^3>^zClass: ^7Soldier^d/^7mortar""
set classsoldier4 "class s 3; set classsoldier vstr classsoldier1; echo "^3>^zClass: ^7Soldier^d/^7flamer";say_team "^3>^zClass: ^7Soldier^d/^7flamer""

set classmedic "vstr classrecycle; class m 1; echo "^3>^zClass: ^7Medic"; say_team "^3>^zClass: ^7Medic""

set classcovop "vstr classcovop1"
set classcovop1 "vstr classrecycle; class c 1; set classcovop vstr classcovop2; echo "^3>^zClass: ^7Covert^a/^7sten"; say_team "^3>^zClass: ^7Covert^a/^7sten""
set classcovop2 "class c 2; set classcovop vstr classcovop3; echo "^3>^zClass: ^7Covert^a/^7fg42"; say_team "^3>^zClass: ^7Covert^a/^7fg42""
set classcovop3 "class c 3; set classcovop vstr classcovop1; echo "^3>^zClass: ^7Covert^a/^7sniper"; say_team "^3>^zClass: ^7Covert^a/^7sniper""
set classrecycle "set classengi vstr classengi1; set classcovop vstr classcovop1; set classsoldier vstr classsoldier1"

// Spawn Selector

set spawn1 "setspawnpt 1; set spawntoggle vstr spawn2; echo ^7Spawn : 1"
set spawn2 "setspawnpt 2; set spawntoggle vstr spawn3; echo ^7Spawn : 2"
set spawn3 "setspawnpt 3; set spawntoggle vstr spawn4; echo ^7Spawn : 3"
set spawn4 "setspawnpt 4; set spawntoggle vstr spawn5; echo ^7Spawn : 4"
set spawn5 "setspawnpt 5; set spawntoggle vstr spawndefault; echo ^7Spawn : 5"
set spawndefault "setspawnpt 0; set spawntoggle vstr spawn1; echo ^7Spawn : Default"
set spawntoggle "vstr spawn1"
_________________
Laskar le boss de la team F!r3
Revenir en haut
Visiter le site web du posteur MSN
la$k|FoC
Leader

Hors ligne

Inscrit le: 05 Mar 2008
Messages: 151
Localisation: Dans ton qu au fond a droite [ (de $oPr4:) mm a je connai pas c'est vers ou :) ]
Scorpion (23oct-21nov)
Level: 248
Moyenne de points: 1,64

MessagePosté le: Mar 24 Juin - 07:33:57 (2008)    Sujet du message: Config Répondre en citant

@nunbindall

com_introplayed "0"
r_facePlaneCull "0"
r_flares "0"
r_nocull "0"
r_nocurves "0"
r_noportals "0"
r_norefresh "0"


seta cg_popupLimboMenu "1"
cg_drawfireteam "1"


// GENERAL
set name6 "set name ^1LoL ; set nametoggle vstr name1"
set name5 "set name ^2LoL ; set nametoggle vstr name6"
set name4 "set name ^3Lask ; set nametoggle vstr name5"
set name3 "set name  ^4Lask; set nametoggle vstr name4"
set name2 "set name ^6Lask ; set nametoggle vstr name3
set name1 "set name ^3Lask  ; set nametoggle vstr name2"
set nametoggle "vstr name1"
bind n "vstr nametoggle;echo ^1# ^7new name ^1#;play sound/menu/select.wav"
bind MOUSE1 "+attack"
bind MWHEELDOWN "weapprev"
bind MWHEELUP "weapnext"


// Team Selector
bind * "team blue;say ^hA7li^hes"
bind kp_minus "team red;say ^hA^7xi^hs"
bind kp_plus "team spectator;say ^hSpe^7cta^htor"


// BINDS

bind KP_INS "selectbuddy -2"
bind KP_ENTER "mp_fireteamadmin"
/////Changement de classe////

bind j "vstr class_engy"
    bind h "class m 1; vsay_team IamMedic ^hMe^7d^hic "
    bind k "class f 1; vsay_team IamFieldOps ^hFie^7ld ^hOps "
    bind kp_downarrow"vstr class_sold"
    bind I "vstr class_cov"
        bind kp_5 "vstr sol"
    seta class_engy "vstr engy_smg"
    seta engy_smg "class e 1; vsay_team IamEngineer ^hIng^7eni^heer^7.^hsmg ;     seta class_engy vstr engy_ns"
    seta engy_ns "class e 2; vsay_team IamEngineer     ^hInge^7nieer^7.^hrifle;     seta class_engy vstr engy_smg"
    seta class_cov "vstr cov_sniper"
    seta cov_sten "class c 3; vsay_team IamCovertOps ^4Covert     ^7.Ops^7.^hsniper ;     seta class_cov vstr cov_fg"
    seta cov_fg "class c 2; vsay_team IamCovertOps ^hCovert^7.Ops^7.^hFG42;     seta     class_cov vstr cov_sniper"
    seta cov_sniper "class c 1; vsay_team IamCovertOps ^4Covert     ^7.Ops^7.^7^hsten  ;     seta class_cov vstr cov_sten"
bind MOUSE3 "kill; forcetapout; say_team ^h/^7Ki^4ll  "
bind o "vsay hi ^hHe^7ll^h "
bind p "vsay bye ^hGood^7.^hbye"

// SCRIPT

bind mouse1 "+vstr attack_on attack_off"
set attack_on "+attack; +sprint"
set attack_off "-attack; wait 1; -sprint; wait 1"
set Attack_1 "+attack; +sprint"
set Attack_0 "-attack; -sprint"
bind : timerset "20"
bind ! timerset "30"


//CVAR
cg_draw2D "1"
cg_gibs "1"
b_muzzleflash "0"
b_drawRewards "1"
b_drawPromotions "1"
cg_atmosphericEffects "0"
cg_wolfparticles "1"
cg_shadows "0"
cg_bloodFlash "0"
cg_showblood "0"
cg_bloodDamageBlend "0"
cg_marktime "5000"
com_maxfps "40"
cg_teamChatHeight "30000"
cg_teamChatTime "30000"
b_chatFlags "1"
cg_atmosphericEffects "0"


cg_drawWeaponIconFlash "0"
cg_drawGun "1"
cg_drawCompass "1"
cg_complaintPopUp "1"
cg_drawRoundTimer "1"
cg_drawReinforcementTime "1"
cg_lagometer "1"
cg_drawFPS "1"
b_drawspeed "0"
cg_drawBuddies "1"
b_popupTime "4"
b_altHud "1"

cg_autoactivate "1"
b_hitsounds "2"
cg_autoReload "1"
cg_fov "120"
cg_scorePlums "0"
cl_doubletapdelay "0"

cl_maxpackets "100"
cl_wwwDownload "1"
cl_allowDownload "1"
cg_noAmmoAutoSwitch "1"

// BASES

bind TAB "+scores"
bind ESCAPE "togglemenu"
bind SPACE "+moveup"
bind , "mapzoomout"
bind - "zoomout"
bind . "mapzoomin"
bind 0 "weaponbank 10"
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"
bind 8 "weaponbank 8"
bind 9 "weaponbank 9"
bind = "zoomin"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "+zoom;-zoom"
bind c "+movedown"
bind d "+moveright"
bind e "+leanright"
bind f "+activate"
bind g "+mapexpand"
bind l "openlimbomenu"
bind m "mvactivate"
bind mousse
bind q "+leanleft"
bind r "+reload"
bind s "+back"
bind t "messagemode"
bind u "messagemode3"
bind v "mp_quickmessage"
bind w "+forward"
bind x "+prone"
bind y "messagemode2"
bind z "mp_fireteammsg"
bind ~ "toggleconsole"
bind CAPSLOCK "+speed"
bind ALT "+stats"
bind CTRL "+topshots"
bind SHIFT "+sprint"
bind F1 "vsay affirmative ^7F1;vote yes"
bind F2 "vsay negative ^7F2;vote no"
bind F3 "vsay LetsGo ^7F3;ready"
bind f4 "exec g.cfg ; say ^hCF^7G.^4Go "
bind F12 "record"
bind F10 "vsay bye ^4@^7+^4+;quit
cg_crosshairAlpha "0.9"
cg_crosshairsize "35"
cg_crosshairAlphaAlt "0.9"
cg_crosshairhealth "1"

// RAJOUTS

rate "25000"
com_maxfps "43"
seta max_fps "43"
cl_maxpackets "100"
com_hunkmegs "768"
snaps "20"

r_wolffog "1"
r_detailtextures "0"
r_fastsky "1"
r_flares "1"
r_drawSun "0"
r_intensity "2"
r_mapoverbrightbits "3"
r_picmip "2"
r_gamma "2.80"
r_dynamiclight "0"

b_fireteamAlpha "0.50"
b_lagometerAlpha "0.50"
b_watermarkAlpha "0.50"
b_chatAlpha "0.25"
b_drawranks "0"
b_hudYoffset "0.5"

cg_teamchatheight "5"
b_althudflags 4

b_hitsounds "1"
cg_noAmmoAutoSwitch "1"
pmove_fixed "1"
cg_autoaction "0"
seta cg_centertime "5"

//SOUND SETTINGS

seta s_wavonly "0"
seta s_defaultsound "0"
seta s_mixPreStep "0.05"
seta s_mixahead "0.2"
seta s_khz "22"
seta s_doppler "1"
seta s_separation "0.5"
seta s_musicvolume "0"
seta s_volume ".99"


//Revive Puis SMG

set med1part2 "-attack; wait 5; weaponbank 3"
set med1part1 "weaponbank 5; wait 5; +attack"
bind , "+vstr med1part1 med1part2"


//MOUSE MOUVEMENT

seta cg_runroll "0.0000"
seta cg_runpitch "0.0000"
seta cg_bobup "0.000"
seta cg_bobroll "0.000"
seta cg_bobpitch "0.000"
seta cg_bobyaw "0.000"
seta m_yaw "0.022"
seta m_pitch "0.0151"
seta in_mouse "-1"
seta m_filter "0"
seta cl_freelook "1"
seta cl_mouseAccel "0"
seta sensitivity "3.47"
_________________
Laskar le boss de la team F!r3
Revenir en haut
Visiter le site web du posteur MSN
la$k|FoC
Leader

Hors ligne

Inscrit le: 05 Mar 2008
Messages: 151
Localisation: Dans ton qu au fond a droite [ (de $oPr4:) mm a je connai pas c'est vers ou :) ]
Scorpion (23oct-21nov)
Level: 248
Moyenne de points: 1,64

MessagePosté le: Mar 24 Juin - 07:40:48 (2008)    Sujet du message: Config Répondre en citant

Et enfin ma meilleur création

//mem & fps settings

set com_soundmegs "64"
set com_crashed "0"
set com_hunkmegs "384"
set com_maxfps "333"
set forcefps "125"
set com_zoneMegs "64"



//sound settings

set s_wavonly "0"
set s_defaultsound "0"
set s_mixPreStep "0.05"
set s_mixahead "0.2"
set s_khz "44"
set s_doppler "0"
set s_separation "0.5"
set s_musicvolume "0"
set s_volume "1"

//mouse movement

set cg_runroll "0.00000"
set cg_runpitch "0.00000"
set cg_bobup "0.00000"
set cg_bobroll "0.00000"
set cg_bobpitch "0.00000"
set cg_bobyaw "0.00000"
set m_yaw "0.02200"
set m_pitch "0.01501"
set in_mouse "1"
set m_filter "0"
set cl_freelook "1"
set cl_mouseAccel "0.00000"
set sensitivity "2.5"

//net settings

set rate "25000"
set snaps "20"
set cl_timenudge "0"
set cl_maxpackets "125"
set cl_packetdup "1"
set cl_wwwDownload "1"
set cl_allowDownload "1"

//blood

set cg_blinktime "1"
set cg_showblood "0"
set cg_bloodDamageBlend "0"
set cg_bloodTime "0"
set cg_bloodflash "0"

//crosshair

set cg_crosshairAlphaAlt "1.0"
set cg_drawCrosshair "5"
set cg_crosshairpulse "0"
set cg_crosshairSize "35"
set cg_crosshairHealth "0"
set cg_crosshairColorAlt "red"
set cg_crosshairAlpha "1.0"
set cg_crosshairColor "red"

//hud settings

set cg_drawGun "0"
set cg_popuplimbomenu "0"
set cg_drawTeamOverlay "2"
set cg_drawCrosshairNames "1001.0"
set cg_drawCompass "1"
set b_popuptime "0"
set cg_drawFPS "1"
set cg_fov "105"
set cg_drawReinforcementTime "1"
set cg_lagometer "1"
set cf_wtopshots "1.0"
set cf_wstats "1.2"
set cg_noVoiceText "0"
set cg_noVoiceChats "0"
set cg_teamChatsOnly "0"
set cg_drawRoundTimer "1"

//some misc tweaks & settings

set cg_coronafardist "0"
set cg_fastSolids "0"
set cg_vertexlight "1"
set cg_noTaunt "0"
set cg_deferPlayers "1"
set cg_autoaction "2"
set cg_coronas "1"
set cg_teamChatHeight "4"
set cg_teamChatTime "5000"
set cg_cycleAllWeaps "1"
set cg_stereoSeparation "1"
set cg_zoomStepFG "10"
set cg_zoomStepSnooper "5"
set cg_zoomStepBinoc "3"
set cg_zoomDefaultFG "55"
set cg_zoomDefaultSnooper "40"
set cg_zoomDefaultBinoc "22.5"
set cg_zoomstepsniper "2"
set cg_zoomDefaultSniper "20"
set cg_zoomfov "22.5"
set cg_announcer "1"
set cg_useWeapsForZoom "1"
set cg_drawBuddies "1"
set cg_selectedPlayer "2"
set cg_marktime "0"
set cg_smallCompass "1"
set cg_drawCrosshairPickups "1"
set cg_viewsize "100"
set cg_autoactivate "1"
set cg_predictItems "1"
set cg_voiceSpriteTime "6000"
set cg_cursorHints "1"
set cg_descriptiveText "1"
set cg_quickMessageAlt "1"
set cg_drawNotifyText "1"
set cl_doubletapdelay "0"
set cg_autoswitch "0"
set cl_run "1"
set cl_punkbuster "1"
set cg_wolfparticles "0"
set cg_simpleItems "1"
set cg_lodbias "2"
set cg_lodscale "5"
set cg_shadows "0"
set cg_printObjectiveInfo "1"
set cg_drawWeaponIconFlash "1"
set cg_gibs "0"
set cg_brassTime "0"
set cg_atmosphericEffects "0"
set cg_drawsmallpopupicons "1"
set cg_weaponcycledelay "0"
set cg_noAmmoAutoSwitch "1"
set cg_muzzleFlash "1"
set cg_autoreload "0"
set logfile "2"
set r_cache "1"


//graph settings

seta r_smp "0"
seta r_cache "1"
seta r_depthbits "24"
seta r_stencilbits "0"
seta r_stereo "0"
seta r_colorbits "32"
seta r_texturebits "32"
seta r_clampToEdge "1"
seta r_ext_texture_env_add "1"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_ext_NV_fog_dist "0"
seta r_ext_texture_filter_anisotropic "0"
seta r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
seta r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
seta r_ext_ATI_pntriangles "0"
seta r_glIgnoreWicked3D "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "1"
seta r_allowExtensions "1"
seta r_normallength "0.5"
seta r_trisColor "1.0 1.0 1.0 1.0"
seta r_primitives "0"
seta r_railSegmentLength "32"
seta r_railCoreWidth "1"
seta r_railWidth "16"
seta r_facePlaneCull "1"
seta r_gamma "2.5"
seta r_swapInterval "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_finish "1"
seta r_dlightBacks "0"
seta r_dynamiclight "0"
seta r_drawSun "1"
seta r_fastsky "0"
seta r_ignoreGLErrors "1"
seta r_wolffog "0"
seta r_DrawFoliage "0"
seta r_flares "0"
seta r_lodbias "0"
seta r_lodCurveError "250"
seta r_ignoreFastPath "0"
seta r_subdivisions "1"
seta r_simpleMipMaps "1"
seta r_customaspect "1"
seta r_fullscreen "1"
seta r_displayrefresh "60"
seta r_vertexLight "0"
seta r_ignorehwgamma "1"
seta r_overBrightBits "1.3"
seta r_detailtextures "1"
seta r_rmse "0"
seta r_roundImagesDown "0"
seta r_mapoverBrightBits "2"
seta r_intensity "1.3"
seta r_picmip "0"
seta r_highQualityVideo "1"
seta r_inGameVideo "1"


//etpro

seta b_popuptime "0"
seta b_althud "1"
seta b_althudflags "4"
seta b_hitsounds "1"
seta b_drawranks "0"
seta b_tracers "2"
seta b_goatsound "1"
seta b_drawclock "1"
seta b_fireteamalpha "1"
seta b_simpleItems "0"
seta b_muzzleFlash "0"
seta b_descriptiveTextScale "1"

//ARTILLERY BIND



bind G "vstr ffe1 ; vstr ffe2 ; vstr say"
set ffe1 "+zoom"
set ffe2 "+attack ; wait 0 ; -attack ; -zoom"
set say "cmd say_team ^7ffe^0'"

com_maxfps "125"

// Crosshair colors + style

bind "k" vstr crosschange
bind ";" vstr crosssetting
//
// CROSSHAIRCOLOR:
set crosshaircolor0 "cg_crosshairColor black; set crosschange vstr crosshaircolor1"
set crosshaircolor1 "cg_crosshairColor red; set crosschange vstr crosshaircolor2"
set crosshaircolor2 "cg_crosshairColor green; set crosschange vstr crosshaircolor3"
set crosshaircolor3 "cg_crosshairColor yellow; set crosschange vstr crosshaircolor4"
set crosshaircolor4 "cg_crosshairColor blue; set crosschange vstr crosshaircolor5"
set crosshaircolor5 "cg_crosshairColor cyan; set crosschange vstr crosshaircolor6"
set crosshaircolor6 "cg_crosshairColor magenta; set crosschange vstr crosshaircolor7"
set crosshaircolor7 "cg_crosshairColor white; set crosschange vstr crosshaircolor8"
set crosshaircolor8 "cg_crosshairColor orange; set crosschange vstr crosshaircolor0"
//
// CROSSHAIRALPHACOLOR:
set crosshaircolor0a "cg_crosshairColorAlt black; set crosschange vstr crosshaircolor1a"
set crosshaircolor1a "cg_crosshairColorAlt red; set crosschange vstr crosshaircolor2a"
set crosshaircolor2a "cg_crosshairColorAlt green; set crosschange vstr crosshaircolor3a"
set crosshaircolor3a "cg_crosshairColorAlt yellow; set crosschange vstr crosshaircolor4a"
set crosshaircolor4a "cg_crosshairColorAlt blue; set crosschange vstr crosshaircolor5a"
set crosshaircolor5a "cg_crosshairColorAlt cyan; set crosschange vstr crosshaircolor6a"
set crosshaircolor6a "cg_crosshairColorAlt magenta; set crosschange vstr crosshaircolor7a"
set crosshaircolor7a "cg_crosshairColorAlt white; set crosschange vstr crosshaircolor8a"
set crosshaircolor8a "cg_crosshairColorAlt orange; set crosschange vstr crosshaircolor0a"
//
// CROSSHAIRSTYLES:
set crosshairstyle0 "cg_drawcrosshair 0; set crosschange vstr crosshairstyle1"
set crosshairstyle1 "cg_drawcrosshair 1; set crosschange vstr crosshairstyle2"
set crosshairstyle2 "cg_drawcrosshair 2; set crosschange vstr crosshairstyle3"
set crosshairstyle3 "cg_drawcrosshair 3; set crosschange vstr crosshairstyle4"
set crosshairstyle4 "cg_drawcrosshair 4; set crosschange vstr crosshairstyle5"
set crosshairstyle5 "cg_drawcrosshair 5; set crosschange vstr crosshairstyle6"
set crosshairstyle6 "cg_drawcrosshair 6; set crosschange vstr crosshairstyle7"
set crosshairstyle7 "cg_drawcrosshair 7; set crosschange vstr crosshairstyle8"
set crosshairstyle8 "cg_drawcrosshair 8; set crosschange vstr crosshairstyle9"
set crosshairstyle9 "cg_drawcrosshair 9; set crosschange vstr crosshairstyle10"
set crosshairstyle10 "cg_drawcrosshair 10; set crosschange vstr crosshairstyle0
//
// MENUSCRIPT
set crosssetting "vstr crosssetting01"
set crosssetting01 "set crosschange vstr crosshairstyle0; set crosssetting vstr crosssetting02; echo CrosshairStyle"
set crosssetting02 "set crosschange vstr crosshaircolor0; set crosssetting vstr crosssetting03; echo CrosshairColor"
set crosssetting03 "set crosschange vstr crosshaircolor0a; set crosssetting vstr crosssetting01; echo CrosshairAlphaColor"

//FOVtoggler by Laskar

bind MWHEELDOWN "VSTR fov_toggle_down"

set fov1 "set cg_fov 90;set fov_toggle_down vstr fov2;set fov_toggle_up vstr fov1"
set fov2 "set cg_fov 110;set fov_toggle_down vstr fov3;set fov_toggle_up vstr fov2"
set fov3 "set cg_fov 120;set fov_toggle_down vstr fov1;set fov_toggle_up vstr fov3"
set fov_toggle_down "vstr fov1"
set fov_toggle_up "vstr fov1"

//FPStoggler by Laskar

bind . "vstr fps1"
set fps1 "com_maxfps 43; echo ^9//^7maxfps ^9[^743^9]^4<^5<; bind . "vstr fps2"
set fps2 "com_maxfps 65; echo ^9//^7maxfps ^9[^765^9]^4<^5<; bind . "vstr fps3"
set fps3 "com_maxfps 76; echo ^9//^7maxfps ^9[^776^9]^4<^5<; bind . "vstr fps4"
set fps4 "com_maxfps 100; echo ^9//^7maxfps ^9[^7100^9]^4<^5<; bind . "vstr fps5"
set fps5 "com_maxfps 125; echo ^9//^7maxfps ^9[^7125^9]^4<^5<; bind . "vstr fps1

// Multi Nicknames

bind n "vstr nick"
set nick "vstr x1"

set x1 "name "Name1";echo "^7Your ^1nickname ^7has been changed to^2: 1"; set nick vstr x2"
set x2 "name "Name2";echo "^7Your ^1nickname ^7has been changed to^2: 2"; set nick vstr x3"
set x3 "name "Name3";echo "^7Your ^1nickname ^7has been changed to^2: 3"; set nick vstr x4"
set x4 "name "Name4";echo "^7Your ^1nickname ^7has been changed to^2: 4'"; set nick vstr x5"
set x5 "name "Name5";echo "^7Your ^1nickname ^7has been changed to^2: 5"; set nick vstr x6"
set x6 "name "Name6";echo "^7Your ^1nickname ^7has been changed to^2: 6"; set nick vstr x7"
set x7 "name "Name7";echo "^7Your ^1nickname ^7has been changed to^2: 7"; set nick vstr x1"

//MAXPACKETStogler by Laskar

bind , "vstr tog_netzwerk"
set tog_netzwerk "vstr tog_netzwerk_1"
set tog_netzwerk_1 "cl_maxpackets 40; echo ^4>^5>^7Maxpackets ^9[^740^9]; set tog_netzwerk vstr tog_netzwerk_2"
set tog_netzwerk_2 "cl_maxpackets 75; echo ^4>^5>^7Maxpackets ^9[^775^9]; set tog_netzwerk vstr tog_netzwerk_3"
set tog_netzwerk_3 "cl_maxpackets 125; echo ^4>^5>^7Maxpackets ^9[^7125^9]; set tog_netzwerk vstr tog_netzwerk_1"

//CLASS-SCRIPT | By Laskar
|

bind F7 "vstr medic"
bind F8 "vstr field"
bind F9 "vstr engineer"
bind F10 "vstr covert"
bind F11 "vstr soldier"

//MEDIC

set medic "class m 1; cmd say_team ^7medic^2'^7smg"

//ENGINEER

set engi1 "class e 1; cmd say_team ^7engi^0'^7smg;set engineer vstr engi2"
set engi2 "class e 2; cmd say_team ^7engi^0'^7rifle;set engineer vstr engi1"
set engineer "vstr engi1"

//FIELD'OPS
set field "class f 1; cmd say_team ^7fdops^0'^7smg"

//COVERT'OPS

set cov1 "class c 1; cmd say_team ^7cvops^0'^7sten;set covert vstr cov2"
set cov2 "class c 2; cmd say_team ^7cvops^0'^7fg42;set covert vstr cov3"
set cov3 "class c 3; cmd say_team ^7cvops^0'^7sniper;set covert vstr cov1"
set covert "vstr cov1"

//SOLIDIER

set sol1 "class s 1; cmd say_team ^7soldier^0'^7smg;set soldier vstr sol2"
set sol2 "class s 2; cmd say_team ^7soldier^0'^7mg42;set soldier vstr sol3"
set sol3 "class s 3; cmd say_team ^7soldier^0'^7flamer;set soldier vstr sol4"
set sol4 "class s 4; cmd say_team ^7soldier^0'^7panzer;set soldier vstr sol5"
set sol5 "class s 5; cmd say_team ^7soldier^0'^7mortar; set soldier vstr sol1"
set soldier "vstr sol1"

vsay EnemyWeak "The enemy is weakened.";
vsay AllClear "All clear.";
vsay Incoming "Incoming!";
vsay FireInTheHole "Fire in the hole!";
vsay OnDefense "I'm on defense.";
vsay OnOffense "I'm attacking.";
vsay TakingFire "Taking fire!";
vsay MinesCleared "Mines cleared.";
vsay NeedBackup "I need backup!";
vsay CoverMe "Cover me!";
vsay NeedEngineer "We need an engineer!";
vsay NeedOps "We need Covert Ops!";
vsay Medic "Medic!";
vsay NeedAmmo "I need ammo!";
vsay NeedTarget "I need a target!";
vsay WhereTo "Where to?";
vsay FollowMe "Follow me!;
vsay LetsGo "Let's go!";
vsay Move "Move!";
vsay ClearPath "Clear the path!";
vsay HoldFire "Hold fire!";
vsay DefendObjective "Defend our objective!";
vsay DisarmDynamite "Disarm the dynamite!";
vsay ClearMines "Clear the mines!";
vsay ReinforceDefense "Reinforce the defense!";
vsay ReinforceOffense "Reinforce the offense!";
vsay DestroyPrimary "Destroy the primary objective!";
vsay DestroySecondary "Destroy the secondary objective!";
vsay DestroyConstruction "Destroy the construction!";
vsay ObjectiveDestroyed "Objective destroyed!";
vsay RepairVehicle "Repair the vehicle!";
vsay DestroyVehicle "Destroy the vehicle!";
vsay EscortVehicle "Escort the vehicle!";
vsay FireOnTarget "Fire on my target!";
vsay CommandAcknowledged "Command acknowledged!";
vsay CommandDeclined "Command declined!";
vsay CommandCompleted "Command completed!";
vsay ConstructionCommencing "Construction underway!";
vsay ConstructionCompleted "Construction completed!";
vsay ConstructionDestroyed "Construction destroyed!";
vsay ObjectiveFailed "Objective failed!";
vsay ObjectiveCompleted "Objective completed!";
vsay Negative "No!";
vsay Thanks "Thanks a lot!";
vsay Welcome "You're welcome.";
vsay Oops "Oops!";
vsay Sorry "Sorry!";
vsay Hi "Hi!";
vsay Bye "Bye.";
vsay Cheer "Yeah!";
vsay GreatShot "Great shot!";
vsay GoodGame "Good game!";
vsay IamSoldier "I'm a soldier.";
vsay IamMedic "I'm a medic.";
vsay IamEngineer "I'm an engineer.";
vsay IamFieldOps "I'm a field ops.";
vsay IamCovertOps "I'm a covert ops.";
say owned by spam :>


unbindall
// _________________________________________________________
// / MOVEMENT \
// -----------------------------------------------------------
bind W "+forward"
bind A "+moveleft"
bind D "+moveright"
bind S "+back"
bind C "vstr crouchswitch"
set duck "+movedown; set crouchswitch vstr stand"
set stand "-movedown; set crouchswitch vstr duck"
set crouchswitch"vstr duck"
bind x "+prone"
bind q "+leanleft"
bind e "+leanright"
bind SHIFT "+sprint"
bind MWHEELUP "weapnext"
bind MWHEELDOWN "weapprev"
bind SPACE "+moveup"
bind CAPSLOCK "+speed"
bind mouse2 "weapalt"

// _________________________________________________________
// / SPAWNSCRIPT \
// -----------------------------------------------------------

bind i "vstr lol"
set lol "vstr spawn0"

set spawn0 "setspawnpt 0; play sound/menu/select ;echo ^0| ^7Spawn^0:^7Default ^0| ;set lol vstr spawn1"
set spawn1 "setspawnpt 1; play sound/menu/select ;echo ^0| ^7Spawn^0:^71 ^0| ;set lol vstr spawn2"
set spawn2 "setspawnpt 2; play sound/menu/select ;echo ^0| ^7Spawn^0:^72 ^0| ;set lol vstr spawn3"
set spawn3 "setspawnpt 3; play sound/menu/select ;echo ^0| ^7Spawn^0:^73 ^0| ;set lol vstr spawn4"
set spawn4 "setspawnpt 4; play sound/menu/select ;echo ^0| ^7Spawn^0:^74 ^0| ;set lol vstr spawn5"
set spawn5 "setspawnpt 5; play sound/menu/select ;echo ^0| ^7Spawn^0:^75 ^0| ;set lol vstr spawn0"
// _________________________________________________________
// / FIRING&ALT \
// -----------------------------------------------------------

bind MOUSE1 "+attack"
bind B "+zoom"
bind F "+activate"
bind Z "kill; forcetapout"
// _________________________________________________________
// / WEAPONSWITCH \
// -----------------------------------------------------------

bind 1 "weaponbank 1;cg_drawgun 1 ;cg_autoreload 0"
bind 2 "weaponbank 2;cg_drawgun 1 ;cg_autoreload 1"
bind 3 "weaponbank 3;cg_drawgun 1 ;cg_autoreload 0"
bind 4 "weaponbank 4;cg_drawgun 1 ;cg_autoreload 0"
bind 5 "weaponbank 5;cg_drawgun 1 ;cg_autoreload 0"
bind 6 "weaponbank 6;cg_drawgun 1 ;cg_autoreload 0"
bind 7 "weaponbank 7;cg_drawgun 1 ;cg_autoreload 0"
bind 8 "weaponbank 8;cg_drawgun 1 ;cg_autoreload 0"
bind 9 "weaponbank 9;cg_drawgun 1 ;cg_autoreload 0"
bind 0 "weaponbank 10;cg_drawgun 1 ;cg_autoreload 0"
bind MWHEELUP "weapnext"
// _________________________________________________________
// / MAIN \
// -----------------------------------------------------------

bind ~ "toggleconsole"
bind ` "toggleconsole"
bind V "mp_quickmessage"
bind T "messagemode"
bind Y "messagemode2"
bind KP_ENTER "mp_fireteamadmin"
bind U "messagemode3"
bind F "+activate"
bind L "openlimbomenu"
bind TAB "+scores"
bind CTRL "+topshoot"
bind ALT "+stats"
bind B "+zoom"
// _________________________________________________________
// / RELOAD \
// -----------------------------------------------------------

bind r "+reload"
// _________________________________________________________
// / FKEYS \
// -----------------------------------------------------------

bind F1 "vote yes ;play sound/menu/select ;cmd say ^7voted^0'7yes"
bind F2 "vote no ;play sound/menu/select ;cmd say ^7voted^0'^7no"
bind F3 "ready ;play sound/menu/select ;cmd vsay ^7ready^0' ;players"
bind F4 "notready play sound/menu/select ;cmd vsay negative ^7not ready^5' ;players"

bind F12 "vstr demor"
set demoon "autorecord; set demor vstr demooff; play sound\menu\select.wav"
set demooff "stoprecord; set demor vstr demoon; play sound\menu\select.wav"
set demor "vstr demoon"

bind F5 "vstr switch_draw2d"
set 2d1 "cg_draw2d 0; set switch_draw2d vstr 2d2 ;play sound/menu/select"
set 2d2 "cg_draw2d 1; set switch_draw2d vstr 2d1 ;play sound/menu/select"
set switch_draw2d "vstr 2d1"
// ________________________________________________________
// / 180°script \
// ----------------------------------------------------------

bind mouse5 "cl_yawspeed 900; +right; wait 22; -right; cl_yawspeed 180"
// _________________________________________________________
// / CFGLOAD \
// -----------------------------------------------------------

bind Kp_end "exec a"
// _________________________________________________________
// / MISCBINDS \
// -----------------------------------------------------------

bind DEL "disconnect ;say ^0/^7disconnect"
bind H "vsay_team healme"
bind INS "play sound/menu/select ;cmd say ^7allies^0'^7team ;team b 1 8"
bind END "play sound/menu/select ;cmd say ^7axis^0'^7team ;team r 1 8"
bind KP_PGDN "play sound/menu/select ;cmd say ^7spec^0' ;team s 0"
bind F4 "vsay_team ftreviveme"
bind MOUSE1 "+attack"

set pauser0 "pause; say ^7pause^0'^7please; set pauser vstr pauser1 ;vsay oops"
set pauser1 "unpause; say ^7unpause^0'^7go; set pauser vstr pauser0 ;vsay letsgo"
set pauser "vstr pauser0"
bind mouse3 "vstr pauser"

bind mouse4 "vstr vsens"
set vsens "vstr sens1"
set sens1 "sensitivity 5.5 ;set vsens vstr sens2"
set sens2 "sensitivity 2.5 ;set vsens vstr sens1"
// __________________________________________________________
// / AKIMBOSCRIPT \
// ------------------------------------------------------------

bind ctrl "+attack; -attack; +attack; -attack; +attack; -attack; +attack; -attack;
+attack; -attack; +attack; -attack;
+attack; -attack; +attack; -attack;
+attack; -attack; +attack; -attack;
wait 1;"

// _________________________________________________________
// / PLAYER \
// -----------------------------------------------------------

seta name "Teamfoc.xooit.com"

/// Copyright Laskar @2006/2007 ///
///***********************************///
_________________
Laskar le boss de la team F!r3


Dernière édition par la$k|FoC le Dim 29 Juin - 08:05:55 (2008); édité 1 fois
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$oPr4n0
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Inscrit le: 05 Mar 2008
Messages: 64
Localisation: France/Midi-Pyrénnées/Tarn(81)
Masculin Balance (23sep-22oct)
Level: 29
Moyenne de points: 0,45

MessagePosté le: Mar 24 Juin - 13:06:13 (2008)    Sujet du message: Config Répondre en citant

BORDEL de DIEU c
quoi c'est truck c balèze xD ^^

bon comme sa a l'air de marcher au ralentit
Laskar occupe toi du forum sans trop foutre la zone
j'ai mi modérateur partout sauf au membre xD

voila et comme c les vacances ces mon ordinateurs va être fini

Je donne mes vacances:

-Du:
-6 au 17 (Julliet) je suis en Bretagne (12(environ)).
-19(Jul) au 9(Aout) Je suis au Cap'D'agde (3semaines).


Voila donnez les autres pour savoir qui sera la merci
_________________
$oPr4n0#>F!r3<#
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MSN
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MessagePosté le: Aujourd’hui à 11:41:45 (2018)    Sujet du message: Config

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